iCTF Scouting Report · all maps · since 05-01-2026
Devil^Youa
Record 2-6
Winrate 25.0%
iCTF ELO 1410
Games 8
▸ Flag Runner — a top-2 grabber on their team in 5 of 8 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLLLLLW
Instagib Aim
25.9th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
68.5
K / D
0.91
Efficiency
48%
Sprees / game
1.25
Avg Score
134.0
Avg Ping
35.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3834th %ile
Grabs6.6374th %ile
Returns2.1320th %ile
Enemy-FC kills3.8826th %ile
Cover (support) kills2.0078th %ile
Grabs denying enemy cap1.1343rd %ile
Attacker score21.851st %ile
Defender score101.142nd %ile
Movement (per game)
Dodges353.122nd %ile
Wall dodges21.163rd %ile
Run distance40375139th %ile
vs Community
Frags68.5 vs 62.872nd %ile
Deaths75.1 vs 63.14th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Rune
1-1 · 2 games
Duku
1-0 · 1 game
Sprinta
0-1 · 1 game
Iztac
0-1 · 1 game
Nuance
0-1 · 1 game
Talya
0-1 · 1 game
BrokenLimits
0-1 · 1 game