iCTF Scouting Report · all maps · since 05-01-2026

Sheep1

Record 3-8 Winrate 27.3% iCTF ELO 1353 Games 11
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
35.5th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
48.8
K / D
0.72
Efficiency
42%
Sprees / game
0.55
Avg Score
117.0
Avg Ping
198.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8283rd %ile
Grabs6.5577th %ile
Returns1.7316th %ile
Enemy-FC kills1.919th %ile
Cover (support) kills2.3695th %ile
Grabs denying enemy cap2.7389th %ile
Attacker score37.187th %ile
Defender score66.315th %ile
Movement (per game)
Dodges469.079th %ile
Wall dodges19.155th %ile
Run distance41409755th %ile

vs Community
Frags48.8 vs 63.023rd %ile
Deaths68.0 vs 63.228th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Turbo
0-2 · 2 games
Duku
1-1 · 2 games
Command
0-1 · 1 game
Acrony
0-1 · 1 game
Talya
0-1 · 1 game
Rankin
0-1 · 1 game
Rune
1-0 · 1 game
BrokenLimits
0-1 · 1 game
Switchback
1-0 · 1 game