iCTF Scouting Report · all maps · since 05-01-2026
Sheep1
Record 2-6
Winrate 25.0%
iCTF ELO 1325
Games 8
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
38.0th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
50.6
K / D
0.7
Efficiency
41%
Sprees / game
0.25
Avg Score
121.0
Avg Ping
207.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8882nd %ile
Grabs7.6386th %ile
Returns1.7514th %ile
Enemy-FC kills2.138th %ile
Cover (support) kills2.3891st %ile
Grabs denying enemy cap1.8876th %ile
Attacker score37.482nd %ile
Defender score68.413th %ile
Movement (per game)
Dodges469.974th %ile
Wall dodges20.461st %ile
Run distance42383162nd %ile
vs Community
Frags50.6 vs 62.826th %ile
Deaths72.2 vs 63.113th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
1-1 · 2 games
Turbo
0-1 · 1 game
Command
0-1 · 1 game
Acrony
0-1 · 1 game
Talya
0-1 · 1 game
Rankin
0-1 · 1 game
Rune
1-0 · 1 game