iCTF Scouting Report · all maps · since 05-01-2026
nanstuko
Record 5-6
Winrate 45.5%
iCTF ELO 1532
Games 11
▸ Flag Runner — a top-2 grabber on their team in 6 of 11 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLWWWLLWLLW
Instagib Aim
79.2th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
62.5
K / D
0.92
Efficiency
48%
Sprees / game
1.09
Avg Score
141.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6467th %ile
Grabs4.3647th %ile
Returns3.5550th %ile
Enemy-FC kills5.1852nd %ile
Cover (support) kills1.8273rd %ile
Grabs denying enemy cap0.6416th %ile
Attacker score25.561st %ile
Defender score106.550th %ile
Movement (per game)
Dodges382.334th %ile
Wall dodges1.54th %ile
Run distance37946832nd %ile
vs Community
Frags62.5 vs 63.055th %ile
Deaths68.0 vs 63.228th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Sprinta
1-1 · 2 games
Anfractuous
2-0 · 2 games
Acrony
0-1 · 1 game
Rankin
1-0 · 1 game
Overflow
0-1 · 1 game
Klondike
0-1 · 1 game
Command
0-1 · 1 game
BrokenLimits
0-1 · 1 game
Iztac
1-0 · 1 game