iCTF Scouting Report · all maps · since 05-01-2026
Soulja
Record 2-3
Winrate 40.0%
iCTF ELO 1289
Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLLWW
Instagib Aim
25.0th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
49.2
K / D
0.65
Efficiency
40%
Sprees / game
0.4
Avg Score
116.0
Avg Ping
32.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6062nd %ile
Grabs5.8067th %ile
Returns1.4010th %ile
Enemy-FC kills4.4040th %ile
Cover (support) kills1.4047th %ile
Grabs denying enemy cap1.6057th %ile
Attacker score24.657th %ile
Defender score81.421st %ile
Movement (per game)
Dodges353.218th %ile
Wall dodges36.682nd %ile
Run distance45106484th %ile
vs Community
Frags49.2 vs 63.026th %ile
Deaths75.2 vs 63.25th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
0-1 · 1 game
Anfractuous
0-1 · 1 game
Duku
0-1 · 1 game
Acrony
1-0 · 1 game
Nuance
1-0 · 1 game