iCTF Scouting Report · all maps · since 05-01-2026
MeAgain
Record 4-3
Winrate 57.1%
iCTF ELO –
Games 7
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WWLWWLL
Instagib Aim
11.9th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
68.4
K / D
0.85
Efficiency
46%
Sprees / game
1.71
Avg Score
150.0
Avg Ping
24.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8679th %ile
Grabs7.2984th %ile
Returns4.2955th %ile
Enemy-FC kills4.4337th %ile
Cover (support) kills1.8672nd %ile
Grabs denying enemy cap1.0039th %ile
Attacker score25.962nd %ile
Defender score111.757th %ile
Movement (per game)
Dodges511.789th %ile
Wall dodges3.416th %ile
Run distance50186597th %ile
vs Community
Frags68.4 vs 62.872nd %ile
Deaths80.4 vs 63.13rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Mesmerize
1-1 · 2 games
Nuance
1-0 · 1 game
Anfractuous
1-0 · 1 game
Duku
0-1 · 1 game
Entropic
1-0 · 1 game
Klondike
0-1 · 1 game