iCTF Scouting Report · all maps · since 05-01-2026

MeAgain

Record 5-3 Winrate 62.5% iCTF ELO 1569 Games 8
▸ Flag Runner — a top-2 grabber on their team in 4 of 8 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
9.2th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
62.2
K / D
0.85
Efficiency
46%
Sprees / game
1.5
Avg Score
139.0
Avg Ping
25.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8888th %ile
Grabs6.6379th %ile
Returns3.7553rd %ile
Enemy-FC kills3.8834th %ile
Cover (support) kills1.6361st %ile
Grabs denying enemy cap1.0030th %ile
Attacker score27.669th %ile
Defender score100.140th %ile
Movement (per game)
Dodges467.979th %ile
Wall dodges3.412th %ile
Run distance45771689th %ile

vs Community
Frags62.2 vs 63.052nd %ile
Deaths72.9 vs 63.210th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Mesmerize
1-1 · 2 games
Nuance
1-0 · 1 game
Anfractuous
1-0 · 1 game
Duku
0-1 · 1 game
Entropic
1-0 · 1 game
Klondike
0-1 · 1 game
Command
1-0 · 1 game