iCTF Scouting Report · all maps · since 05-01-2026

Dewsick*

Record 5-0 Winrate 100.0% iCTF ELO 1790 Games 5
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
75.3th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
85.0
K / D
1.62
Efficiency
62%
Sprees / game
4.0
Avg Score
189.0
Avg Ping
16.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8082nd %ile
Grabs4.4048th %ile
Returns4.6070th %ile
Enemy-FC kills6.0063rd %ile
Cover (support) kills2.6099th %ile
Grabs denying enemy cap0.204th %ile
Attacker score35.285th %ile
Defender score133.479th %ile
Movement (per game)
Dodges417.051st %ile
Wall dodges14.646th %ile
Run distance44153782nd %ile

vs Community
Frags85.0 vs 63.094th %ile
Deaths52.6 vs 63.291st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
1-0 · 1 game
Anfractuous
1-0 · 1 game
Duku
1-0 · 1 game
Turbo
1-0 · 1 game
Rankin
1-0 · 1 game