iCTF Scouting Report · all maps · since 05-01-2026
HoRRoR
Record 3-3
Winrate 50.0%
iCTF ELO 1390
Games 6
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLWWL
Instagib Aim
23.4th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
46.8
K / D
0.82
Efficiency
45%
Sprees / game
1.17
Avg Score
121.0
Avg Ping
19.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3328th %ile
Grabs1.179th %ile
Returns5.0074th %ile
Enemy-FC kills6.6768th %ile
Cover (support) kills0.332nd %ile
Grabs denying enemy cap0.5013th %ile
Attacker score7.710th %ile
Defender score106.549th %ile
Movement (per game)
Dodges380.833rd %ile
Wall dodges5.825th %ile
Run distance45084187th %ile
vs Community
Frags46.8 vs 63.216th %ile
Deaths57.3 vs 63.475th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
1-0 · 1 game
BrokenLimits
0-1 · 1 game
Klondike
0-1 · 1 game
Duku
1-0 · 1 game
LavaFury
1-0 · 1 game
Command
0-1 · 1 game