iCTF Scouting Report · all maps · since 05-01-2026
rePeteGG
Record 3-5
Winrate 37.5%
iCTF ELO 1542
Games 8
▸ Anchor / Defender — led their team in returns in 4 of 8 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWLLWLWL
Instagib Aim
61.1th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
66.8
K / D
1.02
Efficiency
51%
Sprees / game
2.75
Avg Score
184.0
Avg Ping
36.0
Aim & Frags over time
Flag Impact (per game)
Captures0.7575th %ile
Grabs3.6334th %ile
Returns7.1391st %ile
Enemy-FC kills9.6391st %ile
Cover (support) kills1.2537th %ile
Grabs denying enemy cap1.8876th %ile
Attacker score21.851st %ile
Defender score150.683rd %ile
Movement (per game)
Dodges460.368th %ile
Wall dodges23.567th %ile
Run distance45722689th %ile
vs Community
Frags66.8 vs 62.866th %ile
Deaths65.4 vs 63.145th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Entropic
0-2 · 2 games
Klondike
1-0 · 1 game
Command
0-1 · 1 game
LavaFury
0-1 · 1 game
Rune
1-0 · 1 game
Duku
1-0 · 1 game
Sprinta
0-1 · 1 game