iCTF Scouting Report · all maps · since 05-01-2026
smolz
Record 6-9
Winrate 40.0%
iCTF ELO 1463
Games 15
▸ Flag Runner — a top-2 grabber on their team in 9 of 15 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWWWLLLLWLWL
Instagib Aim
71.0th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
79.6
K / D
1.04
Efficiency
51%
Sprees / game
2.07
Avg Score
176.0
Avg Ping
46.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5353rd %ile
Grabs7.2783rd %ile
Returns4.6059th %ile
Enemy-FC kills6.7366th %ile
Cover (support) kills1.7367th %ile
Grabs denying enemy cap2.5392nd %ile
Attacker score24.959th %ile
Defender score139.680th %ile
Movement (per game)
Dodges563.197th %ile
Wall dodges37.080th %ile
Run distance41049847th %ile
vs Community
Frags79.6 vs 62.887th %ile
Deaths76.5 vs 63.13rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
2-1 · 3 games
Klondike
0-3 · 3 games
Acrony
1-1 · 2 games
Anfractuous
0-1 · 1 game
LavaFury
1-0 · 1 game
Duku
0-1 · 1 game
Rune
0-1 · 1 game
BrokenLimits
1-0 · 1 game
Switchback
0-1 · 1 game
Turbo
1-0 · 1 game