iCTF Scouting Report · all maps · since 05-01-2026
Askingow
Record 4-4
Winrate 50.0%
iCTF ELO 1799
Games 8
▸ Anchor / Defender — led their team in returns in 5 of 8 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLWLWWLL
Instagib Aim
87.6th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
95.0
K / D
1.7
Efficiency
63%
Sprees / game
6.75
Avg Score
221.0
Avg Ping
33.0
Aim & Frags over time
Flag Impact (per game)
Captures0.7581st %ile
Grabs1.5011th %ile
Returns7.7597th %ile
Enemy-FC kills11.0097th %ile
Cover (support) kills1.3840th %ile
Grabs denying enemy cap1.8868th %ile
Attacker score23.152nd %ile
Defender score188.499th %ile
Movement (per game)
Dodges415.449th %ile
Wall dodges60.693rd %ile
Jumps108.198th %ile
Run distance39720145th %ile
vs Community
Frags95.0 vs 63.3100th %ile
Deaths56.0 vs 63.583rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
1-1 · 2 games
Command
1-0 · 1 game
Rune
0-1 · 1 game
Anfractuous
1-0 · 1 game
Duku
1-0 · 1 game
Overflow
0-1 · 1 game
Acrony
0-1 · 1 game