iCTF Scouting Report · all maps · since 05-01-2026

Askingow

Record 4-4 Winrate 50.0% iCTF ELO 1799 Games 8
▸ Anchor / Defender — led their team in returns in 5 of 8 games.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
86.8th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
95.0
K / D
1.7
Efficiency
63%
Sprees / game
6.75
Avg Score
221.0
Avg Ping
33.0
Aim & Frags over time
Flag Impact (per game)
Captures0.7578th %ile
Grabs1.5011th %ile
Returns7.7597th %ile
Enemy-FC kills11.0096th %ile
Cover (support) kills1.3846th %ile
Grabs denying enemy cap1.8871st %ile
Attacker score23.151st %ile
Defender score188.499th %ile
Movement (per game)
Dodges415.450th %ile
Wall dodges60.692nd %ile
Run distance39720145th %ile

vs Community
Frags95.0 vs 63.2100th %ile
Deaths56.0 vs 63.480th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
1-1 · 2 games
Command
1-0 · 1 game
Rune
0-1 · 1 game
Anfractuous
1-0 · 1 game
Duku
1-0 · 1 game
Overflow
0-1 · 1 game
Acrony
0-1 · 1 game