iCTF Scouting Report · all maps · since 05-01-2026
Chaos.Engine
Record 5-5
Winrate 50.0%
iCTF ELO 1550
Games 10
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWWWLLLWWL
Instagib Aim
28.7th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
59.8
K / D
1.08
Efficiency
52%
Sprees / game
1.8
Avg Score
142.0
Avg Ping
33.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3026th %ile
Grabs2.5022nd %ile
Returns4.8064th %ile
Enemy-FC kills7.6075th %ile
Cover (support) kills1.2030th %ile
Grabs denying enemy cap0.309th %ile
Attacker score9.721st %ile
Defender score124.270th %ile
Movement (per game)
Dodges315.011th %ile
Wall dodges74.197th %ile
Run distance39511636th %ile
vs Community
Frags59.8 vs 62.851st %ile
Deaths55.2 vs 63.186th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
1-1 · 2 games
Entropic
1-1 · 2 games
Duku
1-0 · 1 game
Nuance
1-0 · 1 game
Iztac
0-1 · 1 game
Sprinta
0-1 · 1 game
Anfractuous
1-0 · 1 game
Acrony
0-1 · 1 game