iCTF Scouting Report · all maps · since 05-01-2026
Fl4t3t
Record 1-4
Winrate 20.0%
iCTF ELO 1428
Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLLL
Instagib Aim
11.0th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
53.6
K / D
0.83
Efficiency
45%
Sprees / game
1.2
Avg Score
126.0
Avg Ping
44.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2013th %ile
Grabs1.6013th %ile
Returns7.2094th %ile
Enemy-FC kills6.0062nd %ile
Cover (support) kills1.4049th %ile
Grabs denying enemy cap1.6058th %ile
Attacker score9.817th %ile
Defender score111.258th %ile
Movement (per game)
Dodges320.411th %ile
Wall dodges21.060th %ile
Run distance45803491st %ile
vs Community
Frags53.6 vs 63.234th %ile
Deaths64.6 vs 63.447th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
0-2 · 2 games
Sprinta
1-0 · 1 game
Klondike
0-1 · 1 game
Duku
0-1 · 1 game