iCTF Scouting Report · all maps · since 05-01-2026

el_ask_420

Record 0-5 Winrate 0.0% iCTF ELO 1341 Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
5.0th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
41.8
K / D
0.62
Efficiency
38%
Sprees / game
0.2
Avg Score
97.0
Avg Ping
132.0
Aim & Frags over time
Flag Impact (per game)
Captures1.0091st %ile
Grabs7.0080th %ile
Returns2.8037th %ile
Enemy-FC kills2.209th %ile
Cover (support) kills0.8016th %ile
Grabs denying enemy cap1.6063rd %ile
Attacker score32.279th %ile
Defender score62.29th %ile
Movement (per game)
Dodges629.6100th %ile
Wall dodges25.872nd %ile
Run distance45471288th %ile

vs Community
Frags41.8 vs 62.813th %ile
Deaths67.2 vs 63.137th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
0-1 · 1 game
Mesmerize
0-1 · 1 game
Entropic
0-1 · 1 game
Klondike
0-1 · 1 game
Acrony
0-1 · 1 game