iCTF Scouting Report · all maps · since 05-01-2026
Rivbert
Record 6-5
Winrate 54.5%
iCTF ELO 1575
Games 11
▸ Flag Runner — a top-2 grabber on their team in 9 of 11 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
73.6th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
84.7
K / D
1.07
Efficiency
52%
Sprees / game
2.36
Avg Score
153.0
Avg Ping
33.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8287th %ile
Grabs8.5594th %ile
Returns2.1824th %ile
Enemy-FC kills2.7317th %ile
Cover (support) kills2.1886th %ile
Grabs denying enemy cap0.458th %ile
Attacker score37.087th %ile
Defender score106.448th %ile
Movement (per game)
Dodges430.460th %ile
Wall dodges13.238th %ile
Jumps100.797th %ile
Run distance36486819th %ile
vs Community
Frags84.7 vs 63.393rd %ile
Deaths79.3 vs 63.51st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Acrony
1-1 · 2 games
Anfractuous
1-1 · 2 games
Overflow
0-1 · 1 game
Rune
1-0 · 1 game
Nuance
1-0 · 1 game
Duku
1-0 · 1 game
Switchback
0-1 · 1 game
Sprinta
1-0 · 1 game
Rankin
0-1 · 1 game