iCTF Scouting Report · all maps · since 05-01-2026
Rivbert
Record 4-2
Winrate 66.7%
iCTF ELO 1615
Games 6
▸ Flag Runner — a top-2 grabber on their team in 4 of 6 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLWWWW
Instagib Aim
76.9th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
90.2
K / D
1.06
Efficiency
52%
Sprees / game
2.0
Avg Score
159.0
Avg Ping
33.0
Aim & Frags over time
Flag Impact (per game)
Captures1.0093rd %ile
Grabs7.5090th %ile
Returns2.0024th %ile
Enemy-FC kills3.3321st %ile
Cover (support) kills2.0086th %ile
Grabs denying enemy cap0.004th %ile
Attacker score33.581st %ile
Defender score116.264th %ile
Movement (per game)
Dodges427.058th %ile
Wall dodges7.330th %ile
Run distance35784116th %ile
vs Community
Frags90.2 vs 63.298th %ile
Deaths84.7 vs 63.41st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
0-1 · 1 game
Acrony
0-1 · 1 game
Anfractuous
1-0 · 1 game
Rune
1-0 · 1 game
Nuance
1-0 · 1 game
Duku
1-0 · 1 game