iCTF Scouting Report · all maps · since 05-01-2026
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Record 6-6
Winrate 50.0%
iCTF ELO 1460
Games 12
▸ Flag Runner — a top-2 grabber on their team in 7 of 12 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
31.3th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
62.8
K / D
1.01
Efficiency
50%
Sprees / game
1.67
Avg Score
132.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5859th %ile
Grabs5.5059th %ile
Returns2.2522nd %ile
Enemy-FC kills3.6726th %ile
Cover (support) kills2.4291st %ile
Grabs denying enemy cap1.9278th %ile
Attacker score23.755th %ile
Defender score95.533rd %ile
Movement (per game)
Dodges366.328th %ile
Wall dodges9.439th %ile
Run distance48596296th %ile
vs Community
Frags62.8 vs 62.855th %ile
Deaths62.2 vs 63.153rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
1-1 · 2 games
Anfractuous
0-2 · 2 games
BrokenLimits
1-1 · 2 games
Rankin
0-1 · 1 game
Duku
1-0 · 1 game
LavaFury
0-1 · 1 game
Rune
1-0 · 1 game
Acrony
1-0 · 1 game
Command
1-0 · 1 game