iCTF Scouting Report · all maps · since 05-01-2026
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Record 7-10
Winrate 41.2%
iCTF ELO 1497
Games 17
▸ Flag Runner — a top-2 grabber on their team in 10 of 17 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
23.9th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
59.8
K / D
0.96
Efficiency
49%
Sprees / game
1.59
Avg Score
125.0
Avg Ping
47.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5962nd %ile
Grabs5.3562nd %ile
Returns2.5333rd %ile
Enemy-FC kills3.6527th %ile
Cover (support) kills1.8274th %ile
Grabs denying enemy cap1.5955th %ile
Attacker score23.252nd %ile
Defender score92.130th %ile
Movement (per game)
Dodges330.512th %ile
Wall dodges8.231st %ile
Run distance48961997th %ile
vs Community
Frags59.8 vs 63.048th %ile
Deaths62.3 vs 63.255th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Rankin
0-2 · 2 games
Nuance
1-1 · 2 games
LavaFury
0-2 · 2 games
Anfractuous
0-2 · 2 games
Rune
1-1 · 2 games
Acrony
2-0 · 2 games
BrokenLimits
1-1 · 2 games
Duku
1-0 · 1 game
Command
1-0 · 1 game
Iztac
0-1 · 1 game