iCTF Scouting Report · all maps · since 05-01-2026

Skarn

Record 1-4 Winrate 20.0% iCTF ELO 1559 Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
35.6th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
58.4
K / D
1.35
Efficiency
57%
Sprees / game
3.2
Avg Score
170.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2011th %ile
Grabs0.603rd %ile
Returns8.0098th %ile
Enemy-FC kills12.4098th %ile
Cover (support) kills0.8011th %ile
Grabs denying enemy cap0.002nd %ile
Attacker score2.62nd %ile
Defender score162.895th %ile
Movement (per game)
Dodges433.462nd %ile
Wall dodges20.452nd %ile
Jumps44.853rd %ile
Run distance2904292nd %ile

vs Community
Frags58.4 vs 63.343rd %ile
Deaths43.4 vs 63.599th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Turbo
0-1 · 1 game
Nuance
1-0 · 1 game
Sprinta
0-1 · 1 game
Command
0-1 · 1 game
Duku
0-1 · 1 game