iCTF Scouting Report · all maps · since 05-01-2026
Skarn
Record 1-4
Winrate 20.0%
iCTF ELO 1559
Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWLLL
Instagib Aim
35.0th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
58.4
K / D
1.35
Efficiency
57%
Sprees / game
3.2
Avg Score
170.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2013th %ile
Grabs0.602nd %ile
Returns8.0098th %ile
Enemy-FC kills12.4098th %ile
Cover (support) kills0.8013th %ile
Grabs denying enemy cap0.004th %ile
Attacker score2.61st %ile
Defender score162.894th %ile
Movement (per game)
Dodges433.464th %ile
Wall dodges20.457th %ile
Run distance2904292nd %ile
vs Community
Frags58.4 vs 63.246th %ile
Deaths43.4 vs 63.499th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Turbo
0-1 · 1 game
Nuance
1-0 · 1 game
Sprinta
0-1 · 1 game
Command
0-1 · 1 game
Duku
0-1 · 1 game