iCTF Scouting Report · all maps · since 05-01-2026
MelvinHarris
Record 10-6
Winrate 62.5%
iCTF ELO 1468
Games 16
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
19.4th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
47.6
K / D
0.81
Efficiency
45%
Sprees / game
1.12
Avg Score
125.0
Avg Ping
26.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8183rd %ile
Grabs4.1942nd %ile
Returns3.9457th %ile
Enemy-FC kills4.8148th %ile
Cover (support) kills1.0019th %ile
Grabs denying enemy cap1.5655th %ile
Attacker score26.465th %ile
Defender score90.329th %ile
Movement (per game)
Dodges296.44th %ile
Wall dodges24.870th %ile
Run distance42555971st %ile
vs Community
Frags47.6 vs 63.019th %ile
Deaths58.6 vs 63.271st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
2-1 · 3 games
Duku
2-1 · 3 games
Acrony
1-1 · 2 games
Rune
0-2 · 2 games
Talya
1-1 · 2 games
Switchback
1-0 · 1 game
Rankin
1-0 · 1 game
Sprinta
1-0 · 1 game
Iztac
1-0 · 1 game