iCTF Scouting Report · all maps · since 05-01-2026

JD.07

Record 1-4 Winrate 20.0% iCTF ELO 1260 Games 5
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
62.4th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
54.6
K / D
0.81
Efficiency
45%
Sprees / game
0.4
Avg Score
133.0
Avg Ping
86.0
Aim & Frags over time
Flag Impact (per game)
Captures0.006th %ile
Grabs2.2020th %ile
Returns5.4079th %ile
Enemy-FC kills8.2084th %ile
Cover (support) kills0.8011th %ile
Grabs denying enemy cap3.2092nd %ile
Attacker score3.25th %ile
Defender score124.871st %ile
Movement (per game)
Dodges349.416th %ile
Wall dodges22.265th %ile
Run distance47910796th %ile

vs Community
Frags54.6 vs 63.036th %ile
Deaths67.6 vs 63.230th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
0-2 · 2 games
Turbo
0-1 · 1 game
Rankin
0-1 · 1 game
Klondike
1-0 · 1 game