iCTF Scouting Report · all maps · since 05-01-2026

Arcus.

Record 5-1 Winrate 83.3% iCTF ELO 1717 Games 6
▸ Anchor / Defender — led their team in returns in 3 of 6 games.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
35.8th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
52.7
K / D
1.22
Efficiency
55%
Sprees / game
1.67
Avg Score
146.0
Avg Ping
43.0
Aim & Frags over time
Flag Impact (per game)
Captures0.1712th %ile
Grabs0.001st %ile
Returns6.6788th %ile
Enemy-FC kills8.1782nd %ile
Cover (support) kills1.0021st %ile
Grabs denying enemy cap0.003rd %ile
Attacker score2.55th %ile
Defender score128.575th %ile
Movement (per game)
Dodges353.524th %ile
Wall dodges2.511th %ile
Run distance45988592nd %ile

vs Community
Frags52.7 vs 62.830th %ile
Deaths43.0 vs 63.1100th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Switchback
0-1 · 1 game
Talya
1-0 · 1 game
Entropic
1-0 · 1 game
Rune
1-0 · 1 game
Anfractuous
1-0 · 1 game
BrokenLimits
1-0 · 1 game