▸ Flag Runner — a top-2 grabber on their team in 20 of 40 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
10.9th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
56.1
K / D
0.78
Efficiency
44%
Sprees / game
0.83
Avg Score
124.0
Avg Ping
24.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6873rd %ile
Grabs5.7059th %ile
Returns2.5030th %ile
Enemy-FC kills3.3526th %ile
Cover (support) kills1.4036th %ile
Grabs denying enemy cap1.0535th %ile
Attacker score28.471st %ile
Defender score85.924th %ile
Movement (per game)
Dodges419.139th %ile
Wall dodges34.770th %ile
Jumps41.645th %ile
Run distance46437677th %ile
vs Community
Frags56.1 vs 67.834th %ile
Deaths71.7 vs 68.041st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
4-3 · 7 games
Klondike
3-3 · 6 games
Duku
4-1 · 5 games
Overflow
1-4 · 5 games
Talya
1-4 · 5 games
Acrony
2-1 · 3 games
Command
1-1 · 2 games
Sprinta
2-0 · 2 games
Nuance
1-1 · 2 games
Turbo
0-1 · 1 game
Switchback
1-0 · 1 game
Rankin
0-1 · 1 game