ElimPlus Clutch Leaderboard
Last player standing · who actually converts
A clutch is a round where you end up the last player alive on your team against X living enemies. Every opportunity counts — failed attempts are in the denominator, so this is a conversion rate, not a highlight reel. 1620 exact attempts across 49 players since February 1, 2026; 42 clear the 5-attempt minimum.
| # | Player | Attempts | Wins | Win % | Clean | Kills | Avg 1vX | Best Won | 1v1 | 1v2 | 1v3 | 1v4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Kuj | 207 | 44 | 21.3 | 42 | 139 | 2.7 | 1v4 | 21/35 | 14/44 | 7/76 | 2/52 |
| 2 | Alea | 136 | 25 | 18.4 | 23 | 85 | 2.69 | 1v4 | 12/22 | 10/38 | 1/36 | 2/40 |
| 3 | BulkBogan. | 152 | 25 | 16.4 | 23 | 66 | 2.61 | 1v3 | 11/28 | 12/37 | 2/53 | 0/34 |
| 4 | phantaci | 100 | 22 | 22.0 | 20 | 84 | 2.64 | 1v4 | 8/14 | 7/32 | 4/30 | 3/24 |
| 5 | SHORE | 122 | 20 | 16.4 | 19 | 71 | 2.61 | 1v3 | 9/17 | 8/39 | 3/41 | 0/25 |
| 6 | ChiLL | 101 | 15 | 14.9 | 14 | 43 | 2.65 | 1v3 | 8/18 | 6/27 | 1/28 | 0/28 |
| 7 | xanlyandriii | 63 | 14 | 22.2 | 12 | 39 | 2.6 | 1v4 | 5/9 | 5/19 | 3/23 | 1/12 |
| 8 | Chonga | 63 | 11 | 17.5 | 10 | 38 | 2.7 | 1v3 | 4/6 | 5/17 | 2/30 | 0/10 |
| 9 | baita | 46 | 9 | 19.6 | 9 | 34 | 2.61 | 1v4 | 2/4 | 5/18 | 1/16 | 1/8 |
| 10 | njup | 25 | 7 | 28.0 | 7 | 25 | 2.76 | 1v4 | 2/4 | 3/6 | 1/7 | 1/8 |
| 11 | headcase59 | 40 | 6 | 15.0 | 4 | 10 | 2.38 | 1v2 | 5/10 | 1/13 | 0/9 | 0/8 |
| 12 | Hudson | 81 | 6 | 7.4 | 6 | 23 | 2.54 | 1v2 | 4/16 | 2/22 | 0/26 | 0/17 |
| 13 | Ðarth | 46 | 5 | 10.9 | 4 | 20 | 2.67 | 1v2 | 3/6 | 2/15 | 0/13 | 0/12 |
| 14 | hyperreal | 13 | 4 | 30.8 | 4 | 7 | 2.31 | 1v1 | 4/5 | 0/1 | 0/5 | 0/2 |
| 15 | Knives | 32 | 4 | 12.5 | 4 | 20 | 2.69 | 1v3 | 2/3 | 1/11 | 1/11 | 0/7 |
| 16 | DELUXMODEL | 37 | 4 | 10.8 | 3 | 14 | 2.7 | 1v2 | 3/6 | 1/10 | 0/10 | 0/11 |
| 17 | DGHatersClub.com | 40 | 4 | 10.0 | 3 | 18 | 2.58 | 1v2 | 3/8 | 1/10 | 0/13 | 0/9 |
| 18 | psychological | 8 | 3 | 37.5 | 3 | 5 | 2.75 | 1v2 | 1/1 | 2/2 | 0/3 | 0/2 |
| 19 | ItsWaisty | 11 | 3 | 27.3 | 3 | 7 | 2.36 | 1v2 | 1/3 | 2/3 | 0/3 | 0/2 |
| 20 | GaruDa | 19 | 3 | 15.8 | 3 | 11 | 2.68 | 1v3 | 1/2 | 1/8 | 1/3 | 0/6 |
| 21 | Heresiarch | 5 | 2 | 40.0 | 2 | 2 | 2.2 | 1v1 | 2/3 | - | - | 0/2 |
| 22 | Kngkyle | 5 | 2 | 40.0 | 2 | 3 | 2.2 | 1v1 | 2/2 | 0/1 | 0/1 | 0/1 |
| 23 | Anesi | 8 | 2 | 25.0 | 1 | 2 | 2.5 | 1v1 | 2/3 | - | 0/3 | 0/2 |
| 24 | sL.vEr | 9 | 2 | 22.2 | 2 | 5 | 2.56 | 1v2 | 1/2 | 1/1 | 0/5 | 0/1 |
| 25 | Holt3r | 9 | 2 | 22.2 | 0 | 3 | 2.33 | 1v2 | 1/2 | 1/4 | 0/1 | 0/2 |
| 26 | MonchoRD | 11 | 2 | 18.2 | 2 | 5 | 2.27 | 1v2 | 0/2 | 2/5 | 0/3 | 0/1 |
| 27 | dizzeh | 12 | 2 | 16.7 | 2 | 9 | 2.83 | 1v2 | 1/1 | 1/2 | 0/7 | 0/2 |
| 28 | c_a_l_i | 23 | 2 | 8.7 | 2 | 13 | 3.26 | 1v2 | 1/1 | 1/2 | 0/10 | 0/10 |
| 29 | Virus | 28 | 2 | 7.1 | 2 | 12 | 2.54 | 1v1 | 2/7 | 0/3 | 0/14 | 0/4 |
| 30 | smolz | 5 | 1 | 20.0 | 1 | 3 | 2.4 | 1v1 | 1/2 | 0/1 | - | 0/2 |
| 31 | _nemod_ | 5 | 1 | 20.0 | 1 | 4 | 2.8 | 1v1 | 1/1 | - | 0/3 | 0/1 |
| 32 | process | 7 | 1 | 14.3 | 1 | 3 | 2.57 | 1v1 | 1/1 | 0/2 | 0/3 | 0/1 |
| 33 | sassin | 8 | 1 | 12.5 | 1 | 3 | 2.38 | 1v1 | 1/2 | 0/3 | 0/1 | 0/2 |
| 34 | Chaos.Engine | 8 | 1 | 12.5 | 1 | 3 | 2.75 | 1v2 | 0/1 | 1/2 | 0/3 | 0/2 |
| 35 | dasnaksta | 9 | 1 | 11.1 | 1 | 1 | 2.22 | 1v1 | 1/2 | 0/3 | 0/4 | - |
| 36 | meep | 10 | 1 | 10.0 | 1 | 4 | 2.7 | 1v1 | 1/2 | 0/2 | 0/3 | 0/3 |
| 37 | Coconut_Crabs | 10 | 1 | 10.0 | 1 | 2 | 2.6 | 1v1 | 1/2 | 0/2 | 0/4 | 0/2 |
| 38 | qu4dram1x | 23 | 1 | 4.3 | 1 | 3 | 2.61 | 1v1 | 1/5 | 0/4 | 0/9 | 0/5 |
| 39 | el_ask_420 | 26 | 1 | 3.8 | 1 | 8 | 3.08 | 1v2 | 0/1 | 1/6 | 0/9 | 0/10 |
| 40 | Tommygunz | 32 | 0 | 0.0 | 0 | 9 | 2.66 | - | 0/3 | 0/12 | 0/10 | 0/7 |
| 41 | JœKehr | 6 | 0 | 0.0 | 0 | 1 | 3.17 | - | 0/1 | - | 0/2 | 0/3 |
| 42 | b3nd0ver | 5 | 0 | 0.0 | 0 | 1 | 3.2 | - | 0/1 | - | 0/1 | 0/3 |
Minimum 5 attempts. Attempts = last-player-standing situations faced, win or lose.
Clean = a win where you personally killed every remaining enemy (a win with fewer kills is a conversion —
the last enemy died to the world, a suicide, or a team kill). Kills counts only enemies killed after the round
became a clutch. Avg 1vX is the average number of enemies alive when your clutches began — higher means
you keep landing in harder spots. Best Won is the hardest clutch you have actually converted.
The 1v1–1v4 columns read wins/attempts at that difficulty.
All columns sort descending.
Exact rounds only. A round is counted only when its clutch reconstruction is exact at the current algorithm version — that means a normalized round manifest or a server-authored clutch event. Rounds merely inferred from the kill feed are excluded entirely: that feed has no round delimiter, so a timeout or disconnect round can be indistinguishable from the start of the next one, and an inferred 1vX may be a boundary artifact rather than a real clutch.
Exact rounds only. A round is counted only when its clutch reconstruction is exact at the current algorithm version — that means a normalized round manifest or a server-authored clutch event. Rounds merely inferred from the kill feed are excluded entirely: that feed has no round delimiter, so a timeout or disconnect round can be indistinguishable from the start of the next one, and an inferred 1vX may be a boundary artifact rather than a real clutch.