ElimPlus Clutch Leaderboard

Last player standing · who actually converts

A clutch is a round where you end up the last player alive on your team against X living enemies. Every opportunity counts — failed attempts are in the denominator, so this is a conversion rate, not a highlight reel. 1620 exact attempts across 49 players since February 1, 2026; 42 clear the 5-attempt minimum.

# Player Attempts Wins Win % Clean Kills Avg 1vX Best Won 1v1 1v2 1v3 1v4
1 Kuj 207 44 21.3 42 139 2.7 1v4 21/35 14/44 7/76 2/52
2 Alea 136 25 18.4 23 85 2.69 1v4 12/22 10/38 1/36 2/40
3 BulkBogan. 152 25 16.4 23 66 2.61 1v3 11/28 12/37 2/53 0/34
4 phantaci 100 22 22.0 20 84 2.64 1v4 8/14 7/32 4/30 3/24
5 SHORE 122 20 16.4 19 71 2.61 1v3 9/17 8/39 3/41 0/25
6 ChiLL 101 15 14.9 14 43 2.65 1v3 8/18 6/27 1/28 0/28
7 xanlyandriii 63 14 22.2 12 39 2.6 1v4 5/9 5/19 3/23 1/12
8 Chonga 63 11 17.5 10 38 2.7 1v3 4/6 5/17 2/30 0/10
9 baita 46 9 19.6 9 34 2.61 1v4 2/4 5/18 1/16 1/8
10 njup 25 7 28.0 7 25 2.76 1v4 2/4 3/6 1/7 1/8
11 headcase59 40 6 15.0 4 10 2.38 1v2 5/10 1/13 0/9 0/8
12 Hudson 81 6 7.4 6 23 2.54 1v2 4/16 2/22 0/26 0/17
13 Ðarth 46 5 10.9 4 20 2.67 1v2 3/6 2/15 0/13 0/12
14 hyperreal 13 4 30.8 4 7 2.31 1v1 4/5 0/1 0/5 0/2
15 Knives 32 4 12.5 4 20 2.69 1v3 2/3 1/11 1/11 0/7
16 DELUXMODEL 37 4 10.8 3 14 2.7 1v2 3/6 1/10 0/10 0/11
17 DGHatersClub.com 40 4 10.0 3 18 2.58 1v2 3/8 1/10 0/13 0/9
18 psychological 8 3 37.5 3 5 2.75 1v2 1/1 2/2 0/3 0/2
19 ItsWaisty 11 3 27.3 3 7 2.36 1v2 1/3 2/3 0/3 0/2
20 GaruDa 19 3 15.8 3 11 2.68 1v3 1/2 1/8 1/3 0/6
21 Heresiarch 5 2 40.0 2 2 2.2 1v1 2/3 - - 0/2
22 Kngkyle 5 2 40.0 2 3 2.2 1v1 2/2 0/1 0/1 0/1
23 Anesi 8 2 25.0 1 2 2.5 1v1 2/3 - 0/3 0/2
24 sL.vEr 9 2 22.2 2 5 2.56 1v2 1/2 1/1 0/5 0/1
25 Holt3r 9 2 22.2 0 3 2.33 1v2 1/2 1/4 0/1 0/2
26 MonchoRD 11 2 18.2 2 5 2.27 1v2 0/2 2/5 0/3 0/1
27 dizzeh 12 2 16.7 2 9 2.83 1v2 1/1 1/2 0/7 0/2
28 c_a_l_i 23 2 8.7 2 13 3.26 1v2 1/1 1/2 0/10 0/10
29 Virus 28 2 7.1 2 12 2.54 1v1 2/7 0/3 0/14 0/4
30 smolz 5 1 20.0 1 3 2.4 1v1 1/2 0/1 - 0/2
31 _nemod_ 5 1 20.0 1 4 2.8 1v1 1/1 - 0/3 0/1
32 process 7 1 14.3 1 3 2.57 1v1 1/1 0/2 0/3 0/1
33 sassin 8 1 12.5 1 3 2.38 1v1 1/2 0/3 0/1 0/2
34 Chaos.Engine 8 1 12.5 1 3 2.75 1v2 0/1 1/2 0/3 0/2
35 dasnaksta 9 1 11.1 1 1 2.22 1v1 1/2 0/3 0/4 -
36 meep 10 1 10.0 1 4 2.7 1v1 1/2 0/2 0/3 0/3
37 Coconut_Crabs 10 1 10.0 1 2 2.6 1v1 1/2 0/2 0/4 0/2
38 qu4dram1x 23 1 4.3 1 3 2.61 1v1 1/5 0/4 0/9 0/5
39 el_ask_420 26 1 3.8 1 8 3.08 1v2 0/1 1/6 0/9 0/10
40 Tommygunz 32 0 0.0 0 9 2.66 - 0/3 0/12 0/10 0/7
41 JœKehr 6 0 0.0 0 1 3.17 - 0/1 - 0/2 0/3
42 b3nd0ver 5 0 0.0 0 1 3.2 - 0/1 - 0/1 0/3
Minimum 5 attempts. Attempts = last-player-standing situations faced, win or lose. Clean = a win where you personally killed every remaining enemy (a win with fewer kills is a conversion — the last enemy died to the world, a suicide, or a team kill). Kills counts only enemies killed after the round became a clutch. Avg 1vX is the average number of enemies alive when your clutches began — higher means you keep landing in harder spots. Best Won is the hardest clutch you have actually converted. The 1v1–1v4 columns read wins/attempts at that difficulty. All columns sort descending.

Exact rounds only. A round is counted only when its clutch reconstruction is exact at the current algorithm version — that means a normalized round manifest or a server-authored clutch event. Rounds merely inferred from the kill feed are excluded entirely: that feed has no round delimiter, so a timeout or disconnect round can be indistinguishable from the start of the next one, and an inferred 1vX may be a boundary artifact rather than a real clutch.