Wipeout Clutch Leaderboard

Last one standing · holds that buy the round

Wipeout is not elimination — teammates respawn mid-round — so ending up the last player alive starts a hold, not a do-or-die clutch. You succeed by wiping the remaining enemies or by surviving until a teammate respawns: buying those seconds is the mode's real clutch contribution. 545 server-recorded holds across 49 players; 36 clear the 3-hold minimum.

# Player Holds Wiped Reinforced Success % Clean Kills Time Alone Avg 1vX Best Wipe Sudden Death
1 Alea 30 1 20 70.0 1 9 3:23 3.2 1v4 1/6
2 dizzeh 6 0 6 100.0 0 2 0:13 3.67 1v4 3/4
3 Dindrly 4 0 4 100.0 0 1 0:24 3.75 - -
4 ChiLL 6 0 6 100.0 0 1 0:28 3.83 - 0/1
5 BulkBogan. 7 0 7 100.0 0 0 0:31 3.29 - 0/2
6 Ðarth 10 0 9 90.0 0 2 0:51 3.3 - 0/2
7 dion- 7 0 6 85.7 0 1 0:45 2.86 - 0/1
8 Holt3r 7 0 6 85.7 0 0 0:38 3.43 - -
9 legionz 11 0 9 81.8 0 0 0:49 3.45 - 0/4
10 yoshy 5 0 4 80.0 0 0 0:33 3.2 - 0/3
11 Heresiarch 15 0 12 80.0 0 1 1:00 2.93 1v4 2/5
12 Hydr.0 30 0 24 80.0 0 5 2:36 3.2 - 0/5
13 Knives 5 0 4 80.0 0 0 0:37 3.6 1v1 1/1
14 DGHatersClub.com 32 0 24 75.0 0 1 3:10 3.56 - 0/4
15 NolanGrayson 20 0 15 75.0 0 5 2:14 3.45 1v2 1/6
16 process 8 0 6 75.0 0 1 0:29 3.38 1v3 1/1
17 Ralf‎ 4 0 3 75.0 0 1 0:28 3.25 - 0/1
18 phantaci 39 0 29 74.4 0 8 4:48 3.54 1v4 4/11
19 Bullet 11 0 8 72.7 0 0 1:06 3.36 - -
20 ItsWaisty 7 0 5 71.4 0 4 1:36 3.57 - -
21 dasnaksta 14 0 10 71.4 0 0 1:08 3.29 1v3 1/8
22 mad 10 0 7 70.0 0 0 0:33 3.1 - 0/5
23 barsam2 3 0 2 66.7 0 0 0:08 3.33 - -
24 JSkey 3 0 2 66.7 0 0 0:19 3.67 - -
25 ɓetā 39 0 26 66.7 0 12 4:05 3.41 1v2 2/9
26 headcase59 9 0 6 66.7 0 0 0:27 3.56 - 0/2
27 rum 3 0 2 66.7 0 2 0:21 3.33 - 0/1
28 DM-Pressure 3 0 2 66.7 0 1 0:21 3.33 - -
29 rook!e* 14 0 9 64.3 0 1 0:53 3.29 1v4 3/9
30 Kuj 19 0 12 63.2 0 4 1:50 3.53 - 0/1
31 DELUXMODEL 13 0 7 53.8 0 0 1:00 3.46 - 0/3
32 SHORE 4 0 2 50.0 0 1 0:26 3.75 - 0/2
33 f934tyc8n37ty934 4 0 2 50.0 0 0 0:29 2.75 - 0/1
34 JœKehr 4 0 2 50.0 0 1 0:19 3.0 - 0/1
35 Reznor81 7 0 3 42.9 0 0 0:48 3.71 - 0/1
36 Kngkyle 4 0 1 25.0 0 1 0:22 3.0 1v1 1/2
Minimum 3 holds. Holds = times you were the last player alive on your team, however it ended. Wiped = you killed off the remaining enemies and won the round outright. Reinforced = you stayed alive until a teammate respawned — the hold did its job. Success % counts both as successes and dying as the failure; a round that simply ended underneath a hold (clock or abort) stays in Holds but out of the percentage, exactly as the game server scores it. Clean = a wipe where you personally killed every remaining enemy. Kills counts only enemies killed while you were alone. Time Alone totals the seconds you spent as the last one standing (a hold interrupted by a reinforcement and re-entered later counts each stretch separately). Avg 1vX is the average number of enemies alive when your holds began. Best Wipe is the hardest hold you have converted into a full wipe, sudden death included. Sudden Death reads wins/attempts on holds during sudden death — no respawns exist there, so those are terminal, all-or-nothing clutches and are never averaged together with buy-time holds. All columns sort descending.

Server-authored only. Every row on this board was recorded live by the game server as the hold happened and shipped with the match's rating report — there is no after-the-fact reconstruction from the kill feed, and therefore no confidence split to defend. Recording began August 2026; older Wipeout matches cannot appear here.