iCTF Scouting Report · all maps · since 05-01-2026

Fonz

Record 6-11 Winrate 35.3% iCTF ELO 1353 Games 17
▸ Flag Runner — a top-2 grabber on their team in 9 of 17 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
38.3th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
55.4
K / D
0.86
Efficiency
46%
Sprees / game
1.24
Avg Score
147.0
Avg Ping
40.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4747th %ile
Grabs7.0684th %ile
Returns4.1260th %ile
Enemy-FC kills6.0665th %ile
Cover (support) kills1.4143rd %ile
Grabs denying enemy cap1.6561st %ile
Attacker score29.776th %ile
Defender score108.953rd %ile
Movement (per game)
Dodges390.936th %ile
Wall dodges7.427th %ile
Jumps45.055th %ile
Run distance37371825th %ile

vs Community
Frags55.4 vs 64.035th %ile
Deaths64.3 vs 64.350th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
1-2 · 3 games
Klondike
0-3 · 3 games
Rune
1-1 · 2 games
Iztac
0-2 · 2 games
Acrony
0-2 · 2 games
Duku
1-0 · 1 game
LavaFury
0-1 · 1 game
Nuance
1-0 · 1 game
Overflow
1-0 · 1 game
Talya
1-0 · 1 game