▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLLWLWWLWLL
Instagib Aim
31.0th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
46.0
K / D
0.69
Efficiency
41%
Sprees / game
0.5
Avg Score
91.0
Avg Ping
106.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4442nd %ile
Grabs4.0636th %ile
Returns1.7515th %ile
Enemy-FC kills1.8112th %ile
Cover (support) kills1.0614th %ile
Grabs denying enemy cap1.2545th %ile
Attacker score19.646th %ile
Defender score63.812th %ile
Movement (per game)
Dodges445.054th %ile
Wall dodges5.619th %ile
Jumps22.819th %ile
Run distance41636849th %ile
vs Community
Frags46.0 vs 67.815th %ile
Deaths66.2 vs 68.064th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Switchback
2-0 · 2 games
Command
1-1 · 2 games
Nuance
2-0 · 2 games
Overflow
0-2 · 2 games
Anfractuous
0-2 · 2 games
Rune
0-1 · 1 game
Klondike
0-1 · 1 game
Rankin
0-1 · 1 game
Turbo
1-0 · 1 game
LavaFury
1-0 · 1 game
Acrony
1-0 · 1 game