iCTF Scouting Report · all maps · since 05-01-2026

Holt3r

Record 6-5 Winrate 54.5% iCTF ELO 1454 Games 11
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
34.3th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
48.4
K / D
0.72
Efficiency
42%
Sprees / game
0.64
Avg Score
102.0
Avg Ping
104.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4543rd %ile
Grabs3.7335th %ile
Returns2.4529th %ile
Enemy-FC kills2.4514th %ile
Cover (support) kills1.3645th %ile
Grabs denying enemy cap1.0033rd %ile
Attacker score19.642nd %ile
Defender score72.915th %ile
Movement (per game)
Dodges452.675th %ile
Wall dodges5.621st %ile
Run distance43649181st %ile

vs Community
Frags48.4 vs 63.220th %ile
Deaths67.1 vs 63.433rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Switchback
2-0 · 2 games
Nuance
2-0 · 2 games
Rune
0-1 · 1 game
Command
1-0 · 1 game
Klondike
0-1 · 1 game
Overflow
0-1 · 1 game
Anfractuous
0-1 · 1 game
Rankin
0-1 · 1 game
Turbo
1-0 · 1 game