iCTF Scouting Report · all maps · since 05-01-2026
apokalips
Record 4-11
Winrate 26.7%
iCTF ELO 1404
Games 15
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLLLWLLLLLWW
Instagib Aim
51.7th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
72.6
K / D
1.05
Efficiency
51%
Sprees / game
2.13
Avg Score
170.0
Avg Ping
52.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2717th %ile
Grabs4.6745th %ile
Returns6.4790th %ile
Enemy-FC kills8.7387th %ile
Cover (support) kills2.0780th %ile
Grabs denying enemy cap1.1335th %ile
Attacker score11.822nd %ile
Defender score149.089th %ile
Movement (per game)
Dodges359.119th %ile
Wall dodges18.550th %ile
Jumps14.38th %ile
Run distance47470495th %ile
vs Community
Frags72.6 vs 64.076th %ile
Deaths69.1 vs 64.327th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Iztac
0-4 · 4 games
Klondike
1-1 · 2 games
Nuance
0-2 · 2 games
Overflow
1-1 · 2 games
Duku
1-0 · 1 game
BrokenLimits
0-1 · 1 game
Rankin
0-1 · 1 game
Rune
0-1 · 1 game
Command
1-0 · 1 game