iCTF Scouting Report · all maps · since 05-01-2026
demonek18
Record 5-3
Winrate 62.5%
iCTF ELO 1477
Games 8
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWLWWWLW
Instagib Aim
36.8th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
48.5
K / D
0.95
Efficiency
49%
Sprees / game
1.12
Avg Score
121.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3835th %ile
Grabs0.755th %ile
Returns4.5066th %ile
Enemy-FC kills6.0063rd %ile
Cover (support) kills0.759th %ile
Grabs denying enemy cap3.2594th %ile
Attacker score11.621st %ile
Defender score102.043rd %ile
Movement (per game)
Dodges423.557th %ile
Wall dodges35.981st %ile
Run distance38810437th %ile
vs Community
Frags48.5 vs 63.022nd %ile
Deaths51.2 vs 63.294th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
2-0 · 2 games
Switchback
1-1 · 2 games
Acrony
0-1 · 1 game
LavaFury
0-1 · 1 game
Command
1-0 · 1 game
BrokenLimits
1-0 · 1 game