iCTF Scouting Report · all maps · since 05-01-2026

zEr0O\\

Record 5-4 Winrate 55.6% iCTF ELO 1675 Games 9
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
69.8th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
72.7
K / D
1.18
Efficiency
54%
Sprees / game
2.22
Avg Score
156.0
Avg Ping
35.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6773rd %ile
Grabs4.8952nd %ile
Returns3.2246th %ile
Enemy-FC kills4.5643rd %ile
Cover (support) kills2.3395th %ile
Grabs denying enemy cap0.225th %ile
Attacker score29.474th %ile
Defender score113.362nd %ile
Movement (per game)
Dodges411.648th %ile
Wall dodges25.370th %ile
Run distance42705471st %ile

vs Community
Frags72.7 vs 63.274th %ile
Deaths61.7 vs 63.459th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Sprinta
1-1 · 2 games
Duku
2-0 · 2 games
Klondike
1-1 · 2 games
Rune
0-1 · 1 game
Rankin
0-1 · 1 game
Talya
1-0 · 1 game