iCTF Scouting Report · all maps · since 05-01-2026

dovlaa

Record 6-5 Winrate 54.5% iCTF ELO 1525 Games 11
▸ Flag Runner — a top-2 grabber on their team in 8 of 11 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
58.3th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
68.2
K / D
0.95
Efficiency
49%
Sprees / game
1.91
Avg Score
150.0
Avg Ping
40.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5557th %ile
Grabs6.7379th %ile
Returns2.4528th %ile
Enemy-FC kills4.4540th %ile
Cover (support) kills1.5552nd %ile
Grabs denying enemy cap1.8266th %ile
Attacker score31.675th %ile
Defender score108.752nd %ile
Movement (per game)
Dodges550.599th %ile
Wall dodges27.268th %ile
Jumps56.569th %ile
Run distance3220815th %ile

vs Community
Frags68.2 vs 63.368th %ile
Deaths71.5 vs 63.515th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
2-0 · 2 games
Command
1-1 · 2 games
Nuance
1-0 · 1 game
Turbo
0-1 · 1 game
Iztac
0-1 · 1 game
Overflow
1-0 · 1 game
Rune
0-1 · 1 game
Entropic
1-0 · 1 game
Rankin
0-1 · 1 game