iCTF Scouting Report · all maps · all time

Hùstlèr

Record 1-4 Winrate 20.0% iCTF ELO Games 5
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form LLLLW
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Instagib Aim
22.3th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
41.6
K / D
1.28
Efficiency
56%
Sprees / game
2.4
Avg Score
101.0
Avg Ping
117.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4035th %ile
Grabs2.0014th %ile
Returns2.4027th %ile
Enemy-FC kills4.8046th %ile
Cover (support) kills1.2022nd %ile
Grabs denying enemy cap0.409th %ile
Attacker score15.233rd %ile
Defender score80.422nd %ile
Movement (per game)
Dodges104.41st %ile
Wall dodges2.89th %ile
Jumps4.83rd %ile
Run distance2568602nd %ile

vs Community
Frags41.6 vs 67.811th %ile
Deaths32.6 vs 68.099th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
1on1-Hourglass
0-1 · 1 game
UnrealStadium
0-1 · 1 game
Clarion
0-1 · 1 game
AW-SkatePark
0-1 · 1 game
Duku
1-0 · 1 game