▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
31.7th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
55.9
K / D
0.94
Efficiency
48%
Sprees / game
1.34
Avg Score
145.0
Avg Ping
23.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4543rd %ile
Grabs3.5229th %ile
Returns5.6076th %ile
Enemy-FC kills6.6867th %ile
Cover (support) kills1.3835th %ile
Grabs denying enemy cap1.8871st %ile
Attacker score18.243rd %ile
Defender score116.454th %ile
Movement (per game)
Dodges369.521st %ile
Wall dodges51.285th %ile
Jumps66.177th %ile
Run distance42651155th %ile
vs Community
Frags55.9 vs 67.832nd %ile
Deaths59.7 vs 68.082nd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
7-3 · 10 games
Switchback
4-5 · 9 games
Acrony
1-6 · 7 games
Overflow
4-3 · 7 games
Duku
4-2 · 6 games
Command
2-3 · 5 games
Iztac
2-3 · 5 games
Talya
2-2 · 4 games
Nuance
1-3 · 4 games
Sprinta
2-1 · 3 games
LavaFury
0-2 · 2 games
Klondike
1-1 · 2 games
Rune
0-1 · 1 game