iCTF Scouting Report · all maps · since 05-01-2026

jmoney

Record 9-13 Winrate 40.9% iCTF ELO 1632 Games 22
▸ Anchor / Defender — led their team in returns in 12 of 22 games.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
45.7th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
53.4
K / D
0.97
Efficiency
49%
Sprees / game
1.68
Avg Score
145.0
Avg Ping
76.0
Aim & Frags over time
Flag Impact (per game)
Captures0.098th %ile
Grabs0.093rd %ile
Returns8.3699th %ile
Enemy-FC kills8.6886th %ile
Cover (support) kills1.3641st %ile
Grabs denying enemy cap0.3612th %ile
Attacker score2.87th %ile
Defender score131.676th %ile
Movement (per game)
Dodges425.650th %ile
Wall dodges3.817th %ile
Run distance44833484th %ile

vs Community
Frags53.4 vs 62.832nd %ile
Deaths55.0 vs 63.186th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
1-3 · 4 games
Rune
2-1 · 3 games
Rankin
1-1 · 2 games
Acrony
0-2 · 2 games
Anfractuous
1-1 · 2 games
Nuance
2-0 · 2 games
Switchback
2-0 · 2 games
Iztac
0-1 · 1 game
Duku
0-1 · 1 game
Entropic
0-1 · 1 game
Sprinta
0-1 · 1 game
BrokenLimits
0-1 · 1 game