iCTF Scouting Report · all maps · since 05-01-2026
Chonga
Record 2-4
Winrate 33.3%
iCTF ELO 1503
Games 6
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLLLW
Instagib Aim
38.4th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
61.3
K / D
0.9
Efficiency
47%
Sprees / game
1.17
Avg Score
124.0
Avg Ping
131.0
Aim & Frags over time
Flag Impact (per game)
Captures0.007th %ile
Grabs5.3359th %ile
Returns4.1753rd %ile
Enemy-FC kills6.0059th %ile
Cover (support) kills1.5049th %ile
Grabs denying enemy cap0.8332nd %ile
Attacker score1.03rd %ile
Defender score112.859th %ile
Movement (per game)
Dodges434.059th %ile
Wall dodges77.099th %ile
Run distance36220914th %ile
vs Community
Frags61.3 vs 62.853rd %ile
Deaths68.0 vs 63.130th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
1-2 · 3 games
Overflow
1-0 · 1 game
LavaFury
0-1 · 1 game
Rune
0-1 · 1 game