iCTF Scouting Report · all maps · all time

Chonga

Record 3-5 Winrate 37.5% iCTF ELO 1229 Games 8
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
25.2th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
59.6
K / D
0.83
Efficiency
45%
Sprees / game
1.0
Avg Score
128.0
Avg Ping
146.0
Aim & Frags over time
Flag Impact (per game)
Captures0.006th %ile
Grabs6.3868th %ile
Returns3.6350th %ile
Enemy-FC kills5.0048th %ile
Cover (support) kills1.6348th %ile
Grabs denying enemy cap1.7567th %ile
Attacker score9.815th %ile
Defender score105.044th %ile
Movement (per game)
Dodges446.957th %ile
Wall dodges93.197th %ile
Jumps27.525th %ile
Run distance36210614th %ile

vs Community
Frags59.6 vs 67.841st %ile
Deaths71.5 vs 68.042nd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
1-2 · 3 games
Overflow
1-0 · 1 game
LavaFury
0-1 · 1 game
Rune
0-1 · 1 game
Sprinta
0-1 · 1 game
Nuance
1-0 · 1 game