iCTF Scouting Report · all maps · all time
BulkBogan.
Record 7-9
Winrate 43.8%
iCTF ELO 1323
Games 16
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
13.7th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
45.4
K / D
0.82
Efficiency
45%
Sprees / game
0.62
Avg Score
99.0
Avg Ping
83.0
Aim & Frags over time
Flag Impact (per game)
Captures0.1911th %ile
Grabs4.0636th %ile
Returns2.8137th %ile
Enemy-FC kills3.6330th %ile
Cover (support) kills0.949th %ile
Grabs denying enemy cap2.1980th %ile
Attacker score14.327th %ile
Defender score76.119th %ile
Movement (per game)
Dodges428.344th %ile
Wall dodges35.872nd %ile
Jumps27.425th %ile
Run distance36549615th %ile
vs Community
Frags45.4 vs 67.815th %ile
Deaths55.2 vs 68.092nd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
0-2 · 2 games
Switchback
1-1 · 2 games
Acrony
2-0 · 2 games
Klondike
0-2 · 2 games
LavaFury
1-0 · 1 game
Command
1-0 · 1 game
Rune
0-1 · 1 game
Entropic
1-0 · 1 game
Turbo
0-1 · 1 game
Nuance
0-1 · 1 game
Anfractuous
1-0 · 1 game
Talya
0-1 · 1 game