Wipeout on DM-Pending
1
—
4
Blue Team wins
Rating Change — Wipeout
global = ut4stats lifetime rating (accumulates every hub) · hub = this server's local ladder, where the per-game change is actually computed (its own base rating + RD)
Red Team
62% win prob
1491
-150
avg rating · 4 players
.beta
global1842 → 1843+1
hub1696 → 1705+9RD ±48
Dindrly
global1400 → 1356-44
hub1400 → 1320-80RD ±125
yoshy
global1400 → 1339-61
hub1400 → 1285-115RD ±128
barsam2
global1324 → 1277-47
hub1400 → 1248-152RD ±127
Blue Team
38% win prob
1409
+15
avg rating · 4 players
dizzeh
global1856 → 1860+4
hub1672 → 1675+3RD ±50
Alea
global1426 → 1430+4
hub1463 → 1473+10RD ±43
JSkey
global1253 → 1257+5
hub1391 → 1396+5RD ±55
headcase59
global1101 → 1102+1
hub1186 → 1188+2RD ±53
Player Stats
| Player | Profile | DMG | Score | K | D | PING | TEAM |
|---|
Match Awards
MVP
.beta
"The Chosen One" • 34 score
Reaper
.beta
"Death Incarnate" • 34 kills
Wrecking Ball
.beta
"Pure Destruction" • 8,029 dmg
Efficient Killer
dizzeh
"Surgical Precision" • 2.00 K/D
Bullet Sponge
barsam2
"Takes One for the Team" • 21 deaths
Tourist
JSkey
"Just Along for the Ride" • -1 score
Atlas
Alea
"Carried the Whole Team" • 23 score
Unstoppable
.beta
"On a Rampage" • 2 sprees
Double Trouble
.beta
"Two for One Special" • 3 doubles
Marksman
.beta
"Pixel-Perfect Aim" • 4,630 hitscan dmg
Brawler
.beta
"Explosions Are My Love Language" • 2,280 projectile dmg
Headshot King
dizzeh
"Aim for the Head" • 750 HS dmg
Shock Therapist
JSkey
"Combo City" • 930 combo dmg
Punching Bag
.beta
"Standing in Every Rocket" • 5,411 dmg taken
Movement
| Player | Dodges | Wall Dodges | Jumps | Slides | Wall Runs | Impact Jumps | Run (m) | Air (m) | Slide (m) | Wall Run (m) | Transloc (m) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| .beta | 365 | 106 | 77 | 19 | 28 | 6 | 2673 | 5282 | 147 | 80 | 0 |
| Dindrly | 346 | 70 | 67 | 49 | 60 | 0 | 2788 | 4173 | 383 | 250 | 0 |
| barsam2 | 327 | 48 | 28 | 7 | 17 | 0 | 2699 | 3923 | 58 | 79 | 0 |
| yoshy | 354 | 21 | 10 | 0 | 12 | 0 | 3962 | 3824 | 0 | 111 | 0 |
| Alea | 332 | 24 | 34 | 11 | 18 | 0 | 3439 | 3897 | 86 | 87 | 0 |
| dizzeh | 436 | 28 | 43 | 1 | 21 | 2 | 3587 | 5008 | 8 | 60 | 0 |
| headcase59 | 236 | 8 | 45 | 2 | 7 | 0 | 3693 | 3071 | 16 | 40 | 0 |
| JSkey | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tactical Map
● Red team
● Blue team
✕ Deaths
■ Flag cap
■ Flag returned/dropped
Speed:
Kill Feed
Damage Breakdown
| Player | RECV | HS |
SNP |
LG |
LGHS |
CMB |
CORE |
BEAM |
RL |
FK1 |
FK2 |
LNK |
BM |
MG1 |
MG2 |
ENF |
IH |
LR1 |
BIO |
TEAM |
|---|
Kill Matrix
Kill Log
| Killer | Victim | Weapon | Distance (m) | Time (s) |
|---|
Round-by-Round Rating
Per-round hub-ladder swing, replayed from the server's round log at the current rating model. Hover a cell for the running rating and RD. RD is the replayed model's confidence, seeded from the match-start RD (the hub doesn't forward per-round RD) — a ±200 start means the player was rated as brand-new, which is why their swings are large.
| Player | Start | 1 | 2 | 3 | 4 | 5 | End | Δ |
|---|---|---|---|---|---|---|---|---|
| .beta | 1696 ±48 | +2.3 | +2.2 | +1.9 | +2.3 | +1.0 | 1706 ±48 | +10 |
| Dindrly | 1400 ±125 | -6.2 | -25.1 | +8.6 | -1.8 | -22.5 | 1353 ±98 | -47 |
| yoshy | 1400 ±128 | -23.9 | -22.6 | -26.3 | -2.2 | +6.4 | 1331 ±100 | -69 |
| barsam2 | 1400 ±127 | -25.1 | -19.5 | -21.3 | -5.0 | -20.5 | 1309 ±100 | -91 |
| dizzeh | 1672 ±50 | +3.5 | +3.2 | +2.9 | -3.6 | -2.4 | 1676 ±50 | +4 |
| Alea | 1463 ±43 | +0.7 | +3.6 | +3.5 | +2.5 | +1.3 | 1475 ±43 | +12 |
| JSkey | 1391 ±55 | -2.9 | +1.4 | -1.2 | +0.4 | +7.9 | 1397 ±53 | +6 |
| headcase59 | 1186 ±53 | +2.7 | -0.4 | -0.2 | -3.0 | +3.9 | 1189 ±52 | +3 |
HS
LG
CMB
RL
FK1
LNK
MG1
ENF
IH
BIO