iCTF Scouting Report · all maps · since 05-01-2026

vegitzuuu

Record 4-10 Winrate 28.6% iCTF ELO 1583 Games 14
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
26.9th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
56.6
K / D
0.97
Efficiency
49%
Sprees / game
2.14
Avg Score
136.0
Avg Ping
52.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2118th %ile
Grabs2.0717th %ile
Returns6.1480th %ile
Enemy-FC kills7.5774th %ile
Cover (support) kills1.2134th %ile
Grabs denying enemy cap0.4314th %ile
Attacker score5.18th %ile
Defender score120.468th %ile
Movement (per game)
Dodges348.621st %ile
Wall dodges11.142nd %ile
Run distance43935176th %ile

vs Community
Frags56.6 vs 62.845th %ile
Deaths58.1 vs 63.172nd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
1-1 · 2 games
Acrony
1-1 · 2 games
Nuance
1-1 · 2 games
Turbo
0-1 · 1 game
Duku
0-1 · 1 game
Anfractuous
0-1 · 1 game
Sprinta
1-0 · 1 game
Rune
0-1 · 1 game
LavaFury
0-1 · 1 game
Klondike
0-1 · 1 game
Iztac
0-1 · 1 game