iCTF Scouting Report · all maps · since 05-01-2026
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Record 9-17
Winrate 34.6%
iCTF ELO 1416
Games 26
▸ Anchor / Defender — led their team in returns in 13 of 26 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
16.1th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
51.5
K / D
0.9
Efficiency
47%
Sprees / game
1.73
Avg Score
124.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2718th %ile
Grabs2.2321st %ile
Returns5.7782nd %ile
Enemy-FC kills6.4667th %ile
Cover (support) kills1.1527th %ile
Grabs denying enemy cap1.1939th %ile
Attacker score7.311th %ile
Defender score107.751st %ile
Movement (per game)
Dodges331.813th %ile
Wall dodges9.034th %ile
Run distance42966574th %ile
vs Community
Frags51.5 vs 63.032nd %ile
Deaths57.3 vs 63.275th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
2-3 · 5 games
Acrony
1-3 · 4 games
Turbo
2-1 · 3 games
Sprinta
2-1 · 3 games
Command
1-1 · 2 games
LavaFury
0-2 · 2 games
Klondike
0-2 · 2 games
Iztac
1-1 · 2 games
Duku
0-1 · 1 game
Anfractuous
0-1 · 1 game
Rune
0-1 · 1 game