▸ Flag Runner — a top-2 grabber on their team in 79 of 97 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
81.6th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
82.2
K / D
1.11
Efficiency
53%
Sprees / game
2.32
Avg Score
176.0
Avg Ping
19.0
Aim & Frags over time
Flag Impact (per game)
Captures0.7481st %ile
Grabs10.7597th %ile
Pickups (dropped flag)1.9361st %ile
Returns2.8537th %ile
Enemy-FC kills5.1149th %ile
Cover (support) kills1.9670th %ile
Grabs denying enemy cap2.0176th %ile
Attacker score38.988th %ile
Defender score125.562nd %ile
Movement (per game)
Dodges460.263rd %ile
Wall dodges29.364th %ile
Jumps56.665th %ile
Run distance39603835th %ile
vs Community
Frags82.2 vs 68.085th %ile
Deaths73.9 vs 68.228th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Iztac
7-9 · 16 games
Acrony
5-8 · 13 games
Anfractuous
8-4 · 12 games
Klondike
9-3 · 12 games
Talya
5-5 · 10 games
Sprinta
3-6 · 9 games
Overflow
3-5 · 8 games
Command
6-2 · 8 games
Duku
2-2 · 4 games
Rune
1-1 · 2 games
Switchback
1-1 · 2 games
Nuance
1-0 · 1 game