iCTF Scouting Report · all maps · since 05-01-2026

wdn

Record 3-3 Winrate 50.0% iCTF ELO 1465 Games 6
▸ Flag Runner — a top-2 grabber on their team in 5 of 6 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
71.1th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
74.8
K / D
0.99
Efficiency
50%
Sprees / game
1.83
Avg Score
123.0
Avg Ping
28.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8389th %ile
Grabs13.83100th %ile
Returns1.007th %ile
Enemy-FC kills1.679th %ile
Cover (support) kills1.5046th %ile
Grabs denying enemy cap1.5054th %ile
Attacker score41.393rd %ile
Defender score76.718th %ile
Movement (per game)
Dodges393.838th %ile
Wall dodges18.750th %ile
Jumps44.754th %ile
Run distance34045910th %ile

vs Community
Frags74.8 vs 64.078th %ile
Deaths75.7 vs 64.34th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
2-0 · 2 games
Anfractuous
0-1 · 1 game
Rune
0-1 · 1 game
Overflow
0-1 · 1 game
Iztac
1-0 · 1 game