iCTF Scouting Report · all maps · since 05-01-2026

he|tah

Record 5-4 Winrate 55.6% iCTF ELO 1462 Games 9
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
76.3th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
65.7
K / D
0.99
Efficiency
50%
Sprees / game
1.44
Avg Score
157.0
Avg Ping
71.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4444th %ile
Grabs4.7850th %ile
Returns4.1158th %ile
Enemy-FC kills8.1184th %ile
Cover (support) kills1.5656th %ile
Grabs denying enemy cap0.7823rd %ile
Attacker score15.637th %ile
Defender score130.876th %ile
Movement (per game)
Dodges348.316th %ile
Wall dodges0.21st %ile
Run distance45160186th %ile

vs Community
Frags65.7 vs 63.062nd %ile
Deaths66.4 vs 63.238th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
1-1 · 2 games
Acrony
1-1 · 2 games
Switchback
1-0 · 1 game
Turbo
1-0 · 1 game
Nuance
1-0 · 1 game
Rune
0-1 · 1 game
Talya
0-1 · 1 game