iCTF Scouting Report · all maps · since 05-01-2026

caspa

Record 3-6 Winrate 33.3% iCTF ELO 1486 Games 9
▸ Flag Runner — a top-2 grabber on their team in 7 of 9 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
54.2th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
72.6
K / D
1.08
Efficiency
52%
Sprees / game
1.78
Avg Score
153.0
Avg Ping
38.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8983rd %ile
Grabs6.8976th %ile
Returns2.3328th %ile
Enemy-FC kills5.0047th %ile
Cover (support) kills1.7868th %ile
Grabs denying enemy cap2.8996th %ile
Attacker score32.078th %ile
Defender score113.161st %ile
Movement (per game)
Dodges478.978th %ile
Wall dodges24.770th %ile
Run distance41631753rd %ile

vs Community
Frags72.6 vs 62.878th %ile
Deaths67.4 vs 63.134th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Rankin
1-1 · 2 games
Acrony
0-1 · 1 game
LavaFury
0-1 · 1 game
BrokenLimits
1-0 · 1 game
Duku
0-1 · 1 game
Anfractuous
1-0 · 1 game
Entropic
0-1 · 1 game
Overflow
0-1 · 1 game