iCTF Scouting Report · all maps · since 05-01-2026
Rekiem
Record 4-1
Winrate 80.0%
iCTF ELO 1467
Games 5
▸ Flag Runner — a top-2 grabber on their team in 4 of 5 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWWWW
Instagib Aim
4.6th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
58.6
K / D
0.67
Efficiency
40%
Sprees / game
0.6
Avg Score
153.0
Avg Ping
46.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8086th %ile
Grabs10.0098th %ile
Returns4.8071st %ile
Enemy-FC kills4.8046th %ile
Cover (support) kills1.4042nd %ile
Grabs denying enemy cap1.2040th %ile
Attacker score38.089th %ile
Defender score106.249th %ile
Movement (per game)
Dodges639.4100th %ile
Wall dodges11.634th %ile
Jumps32.031st %ile
Run distance44814384th %ile
vs Community
Frags58.6 vs 64.041st %ile
Deaths87.8 vs 64.31st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
1-1 · 2 games
Rune
1-0 · 1 game
BrokenLimits
1-0 · 1 game
Switchback
1-0 · 1 game