▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
37.7th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
54.2
K / D
0.72
Efficiency
42%
Sprees / game
1.03
Avg Score
108.0
Avg Ping
20.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4442nd %ile
Grabs5.0953rd %ile
Pickups (dropped flag)1.1818th %ile
Returns2.3123rd %ile
Enemy-FC kills3.0022nd %ile
Cover (support) kills1.4138th %ile
Grabs denying enemy cap0.8124th %ile
Attacker score19.146th %ile
Defender score79.021st %ile
Movement (per game)
Dodges355.315th %ile
Wall dodges5.219th %ile
Jumps35.237th %ile
Run distance48771785th %ile
vs Community
Frags54.2 vs 68.230th %ile
Deaths75.1 vs 68.426th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
3-2 · 5 games
Overflow
1-3 · 4 games
Iztac
1-3 · 4 games
Nuance
2-2 · 4 games
Command
1-3 · 4 games
Klondike
3-0 · 3 games
Sprinta
0-2 · 2 games
Talya
0-2 · 2 games
Anfractuous
1-1 · 2 games
Acrony
1-0 · 1 game
Switchback
0-1 · 1 game