▸ Flag Runner — a top-2 grabber on their team in 5 of 9 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WWWWLWLLL
Instagib Aim
36.7th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
57.3
K / D
0.77
Efficiency
44%
Sprees / game
1.22
Avg Score
101.0
Avg Ping
19.0
Aim & Frags over time
Flag Impact (per game)
Captures0.006th %ile
Grabs6.2265th %ile
Returns2.7836th %ile
Enemy-FC kills2.7819th %ile
Cover (support) kills2.0075th %ile
Grabs denying enemy cap0.6719th %ile
Attacker score5.05th %ile
Defender score81.722nd %ile
Movement (per game)
Dodges351.416th %ile
Wall dodges4.215th %ile
Jumps37.739th %ile
Run distance49317786th %ile
vs Community
Frags57.3 vs 67.835th %ile
Deaths74.0 vs 68.026th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
1-1 · 2 games
Nuance
0-2 · 2 games
Overflow
1-0 · 1 game
Iztac
1-0 · 1 game
Klondike
1-0 · 1 game
Acrony
1-0 · 1 game
Command
0-1 · 1 game