iCTF Scouting Report · all maps · since 05-01-2026

lolumad

Record 6-9 Winrate 40.0% iCTF ELO 1546 Games 15
▸ Flag Runner — a top-2 grabber on their team in 13 of 15 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
85.9th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
77.1
K / D
1.08
Efficiency
52%
Sprees / game
1.93
Avg Score
168.0
Avg Ping
69.0
Aim & Frags over time
Flag Impact (per game)
Captures1.0095th %ile
Grabs8.8795th %ile
Returns3.1343rd %ile
Enemy-FC kills5.2753rd %ile
Cover (support) kills2.3392nd %ile
Grabs denying enemy cap1.5356th %ile
Attacker score37.288th %ile
Defender score118.863rd %ile
Movement (per game)
Dodges405.344th %ile
Wall dodges57.491st %ile
Jumps26.521st %ile
Run distance37727128th %ile

vs Community
Frags77.1 vs 64.081st %ile
Deaths71.2 vs 64.319th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Rune
2-1 · 3 games
BrokenLimits
0-3 · 3 games
Nuance
0-2 · 2 games
Overflow
1-0 · 1 game
Acrony
1-0 · 1 game
Iztac
0-1 · 1 game
Anfractuous
1-0 · 1 game
LavaFury
0-1 · 1 game
Klondike
1-0 · 1 game
Command
0-1 · 1 game