iCTF Scouting Report · all maps · since 05-01-2026

dion-

Record 0-4 Winrate 0.0% iCTF ELO 1334 Games 4
▸ Flag Runner — a top-2 grabber on their team in 3 of 4 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
65.1th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
110.2
K / D
1.16
Efficiency
54%
Sprees / game
2.0
Avg Score
161.0
Avg Ping
27.0
Aim & Frags over time
Flag Impact (per game)
Captures0.006th %ile
Grabs8.0091st %ile
Returns3.5048th %ile
Enemy-FC kills4.0033rd %ile
Cover (support) kills2.2589th %ile
Grabs denying enemy cap1.2542nd %ile
Attacker score7.011th %ile
Defender score143.384th %ile
Movement (per game)
Dodges477.084th %ile
Wall dodges103.5100th %ile
Jumps89.892nd %ile
Run distance535609100th %ile

vs Community
Frags110.2 vs 64.0100th %ile
Deaths94.8 vs 64.31st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Iztac
0-2 · 2 games
Acrony
0-1 · 1 game
Sprinta
0-1 · 1 game