iCTF Scouting Report · all maps · since 05-01-2026
Hildee
Record 7-11
Winrate 38.9%
iCTF ELO 1622
Games 18
▸ Flag Runner — a top-2 grabber on their team in 10 of 18 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWWWLLWWWLLL
Instagib Aim
74.4th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
85.6
K / D
1.28
Efficiency
56%
Sprees / game
3.33
Avg Score
197.0
Avg Ping
123.0
Aim & Frags over time
Flag Impact (per game)
Captures0.7882nd %ile
Grabs5.0656th %ile
Returns4.6170th %ile
Enemy-FC kills8.1184th %ile
Cover (support) kills2.0084th %ile
Grabs denying enemy cap1.6157th %ile
Attacker score34.384th %ile
Defender score152.190th %ile
Movement (per game)
Dodges463.177th %ile
Wall dodges51.189th %ile
Run distance37931731st %ile
vs Community
Frags85.6 vs 63.094th %ile
Deaths67.1 vs 63.233rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Sprinta
2-3 · 5 games
Acrony
1-1 · 2 games
Rune
0-2 · 2 games
Klondike
1-1 · 2 games
Entropic
0-1 · 1 game
Duku
1-0 · 1 game
Rankin
1-0 · 1 game
Nuance
0-1 · 1 game
Command
0-1 · 1 game
Talya
1-0 · 1 game
Iztac
0-1 · 1 game