iCTF Scouting Report · all maps · since 05-01-2026
Ev0luti0n-
Record 2-5
Winrate 28.6%
iCTF ELO 1506
Games 7
▸ Anchor / Defender — led their team in returns in 4 of 7 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLWLLWL
Instagib Aim
43.4th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
79.0
K / D
1.13
Efficiency
53%
Sprees / game
2.14
Avg Score
157.0
Avg Ping
24.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2922nd %ile
Grabs2.2922nd %ile
Returns5.5780th %ile
Enemy-FC kills6.8671st %ile
Cover (support) kills1.0022nd %ile
Grabs denying enemy cap0.438th %ile
Attacker score11.721st %ile
Defender score138.983rd %ile
Movement (per game)
Dodges368.127th %ile
Wall dodges7.931st %ile
Run distance47165096th %ile
vs Community
Frags79.0 vs 63.288th %ile
Deaths69.9 vs 63.421st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
0-2 · 2 games
Anfractuous
1-1 · 2 games
Command
1-1 · 2 games
Sprinta
0-1 · 1 game