iCTF Scouting Report · all maps · since 05-01-2026
Ev0luti0n-
Record 4-10
Winrate 28.6%
iCTF ELO 1470
Games 14
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLWLLWLLLLW
Instagib Aim
42.7th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
76.5
K / D
1.21
Efficiency
55%
Sprees / game
3.21
Avg Score
167.0
Avg Ping
24.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2112th %ile
Grabs1.3610th %ile
Returns5.3677th %ile
Enemy-FC kills8.5087th %ile
Cover (support) kills1.3638th %ile
Grabs denying enemy cap0.8623rd %ile
Attacker score8.913th %ile
Defender score147.887th %ile
Movement (per game)
Dodges375.427th %ile
Wall dodges7.126th %ile
Jumps92.292nd %ile
Run distance47884795th %ile
vs Community
Frags76.5 vs 63.382nd %ile
Deaths63.1 vs 63.552nd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
1-3 · 4 games
Duku
0-3 · 3 games
Anfractuous
1-1 · 2 games
Sprinta
1-1 · 2 games
Klondike
1-0 · 1 game
Rune
0-1 · 1 game
Rankin
0-1 · 1 game