▸ Flag Runner — a top-2 grabber on their team in 10 of 16 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
19.2th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
40.2
K / D
0.55
Efficiency
35%
Sprees / game
0.06
Avg Score
98.0
Avg Ping
36.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6366th %ile
Grabs7.4483rd %ile
Returns1.198th %ile
Enemy-FC kills2.0613th %ile
Cover (support) kills1.2525th %ile
Grabs denying enemy cap1.8169th %ile
Attacker score30.477th %ile
Defender score58.010th %ile
Movement (per game)
Dodges394.331st %ile
Wall dodges1.85th %ile
Jumps58.867th %ile
Run distance38973931st %ile
vs Community
Frags40.2 vs 67.810th %ile
Deaths73.2 vs 68.031st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
1-2 · 3 games
Sprinta
2-1 · 3 games
Talya
0-2 · 2 games
Command
2-0 · 2 games
Acrony
0-1 · 1 game
Nuance
1-0 · 1 game
Anfractuous
0-1 · 1 game
Iztac
1-0 · 1 game
Switchback
0-1 · 1 game
Overflow
1-0 · 1 game