▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
40.2th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
63.3
K / D
0.94
Efficiency
48%
Sprees / game
1.49
Avg Score
130.0
Avg Ping
55.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4137th %ile
Grabs4.1738th %ile
Pickups (dropped flag)—
Returns3.1742nd %ile
Enemy-FC kills4.4139th %ile
Cover (support) kills1.7156th %ile
Grabs denying enemy cap1.3953rd %ile
Attacker score16.638th %ile
Defender score103.242nd %ile
Movement (per game)
Dodges435.850th %ile
Wall dodges16.947th %ile
Jumps69.082nd %ile
Run distance40624042nd %ile
vs Community
Frags63.3 vs 68.247th %ile
Deaths67.7 vs 68.460th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Acrony
1-5 · 6 games
OverFlow
2-3 · 5 games
Anfractuous
2-3 · 5 games
Mesmerize
2-3 · 5 games
Command
0-4 · 4 games
Nuance
3-1 · 4 games
Klondike
1-2 · 3 games
Sprinta
1-2 · 3 games
Rankin
1-1 · 2 games
Talya
1-0 · 1 game
Grudge
1-0 · 1 game
Attempt
0-1 · 1 game
Duku
0-1 · 1 game