iCTF Scouting Report · all maps · since 05-01-2026
Killing
Record 6-4
Winrate 60.0%
iCTF ELO 1693
Games 10
▸ Anchor / Defender — led their team in returns in 6 of 10 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLLWWWWWLW
Instagib Aim
93.7th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
84.7
K / D
1.48
Efficiency
60%
Sprees / game
3.8
Avg Score
224.0
Avg Ping
100.0
Aim & Frags over time
Flag Impact (per game)
Captures1.1093rd %ile
Grabs3.1028th %ile
Returns7.6095th %ile
Enemy-FC kills11.6095th %ile
Cover (support) kills1.5049th %ile
Grabs denying enemy cap1.2047th %ile
Attacker score31.174th %ile
Defender score182.196th %ile
Movement (per game)
Dodges403.738th %ile
Wall dodges40.383rd %ile
Run distance39578138th %ile
vs Community
Frags84.7 vs 62.891st %ile
Deaths57.1 vs 63.178th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
0-1 · 1 game
BrokenLimits
0-1 · 1 game
Sprinta
0-1 · 1 game
Entropic
1-0 · 1 game
Acrony
1-0 · 1 game
Talya
1-0 · 1 game
Duku
1-0 · 1 game
Iztac
1-0 · 1 game
Turbo
0-1 · 1 game
Command
1-0 · 1 game