iCTF Scouting Report · all maps · since 05-01-2026
fktr.
Record 1-4
Winrate 20.0%
iCTF ELO 1377
Games 5
▸ Flag Runner — a top-2 grabber on their team in 3 of 5 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLLWL
Instagib Aim
43.1th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
51.0
K / D
0.79
Efficiency
44%
Sprees / game
0.6
Avg Score
116.0
Avg Ping
151.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4037th %ile
Grabs5.8065th %ile
Returns2.0024th %ile
Enemy-FC kills3.8031st %ile
Cover (support) kills1.6058th %ile
Grabs denying enemy cap3.8097th %ile
Attacker score24.657th %ile
Defender score82.022nd %ile
Movement (per game)
Dodges430.461st %ile
Wall dodges2.26th %ile
Run distance3204847th %ile
vs Community
Frags51.0 vs 63.228th %ile
Deaths64.6 vs 63.447th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Nuance
0-1 · 1 game
BrokenLimits
0-1 · 1 game
Iztac
0-1 · 1 game
Talya
1-0 · 1 game
Acrony
0-1 · 1 game