iCTF Scouting Report · all maps · since 05-01-2026
fktr.
Record 3-8
Winrate 27.3%
iCTF ELO 1371
Games 11
▸ Flag Runner — a top-2 grabber on their team in 6 of 11 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LLLWLLWWLLL
Instagib Aim
58.0th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
56.3
K / D
0.91
Efficiency
48%
Sprees / game
1.09
Avg Score
125.0
Avg Ping
137.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3628th %ile
Grabs6.2770th %ile
Returns2.5532nd %ile
Enemy-FC kills5.0949th %ile
Cover (support) kills1.0018th %ile
Grabs denying enemy cap2.2783rd %ile
Attacker score18.539th %ile
Defender score98.837th %ile
Movement (per game)
Dodges446.469th %ile
Wall dodges1.94th %ile
Jumps80.187th %ile
Run distance3329717th %ile
vs Community
Frags56.3 vs 63.337th %ile
Deaths62.1 vs 63.556th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Iztac
1-1 · 2 games
Acrony
1-1 · 2 games
Nuance
0-1 · 1 game
BrokenLimits
0-1 · 1 game
Talya
1-0 · 1 game
Overflow
0-1 · 1 game
Rankin
0-1 · 1 game
Klondike
0-1 · 1 game
Rune
0-1 · 1 game