iCTF Scouting Report · all maps · since 05-01-2026
obst7cle
Record 8-11
Winrate 42.1%
iCTF ELO 1651
Games 19
▸ Anchor / Defender — led their team in returns in 11 of 19 games.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
77.4th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
75.8
K / D
1.3
Efficiency
57%
Sprees / game
3.63
Avg Score
197.0
Avg Ping
22.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2116th %ile
Grabs1.4212th %ile
Returns7.5393rd %ile
Enemy-FC kills12.8497th %ile
Cover (support) kills1.4245th %ile
Grabs denying enemy cap0.6321st %ile
Attacker score5.711th %ile
Defender score182.195th %ile
Movement (per game)
Dodges362.528th %ile
Wall dodges0.63rd %ile
Run distance47865796th %ile
vs Community
Frags75.8 vs 62.880th %ile
Deaths58.2 vs 63.171st %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Anfractuous
1-2 · 3 games
Command
2-1 · 3 games
Iztac
0-3 · 3 games
Acrony
1-1 · 2 games
BrokenLimits
2-0 · 2 games
Duku
0-2 · 2 games
Klondike
1-0 · 1 game
Rankin
0-1 · 1 game
Entropic
1-0 · 1 game
Sprinta
0-1 · 1 game