iCTF Scouting Report · all maps · all time

ptmd

Record 2-1 Winrate 66.7% iCTF ELO 1594 Games 3
▸ Anchor / Defender — led their team in returns in 2 of 3 games.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
23.8th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
56.0
K / D
0.88
Efficiency
47%
Sprees / game
1.33
Avg Score
164.0
Avg Ping
98.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3324th %ile
Grabs0.331st %ile
Pickups (dropped flag)—
Returns11.33100th %ile
Enemy-FC kills9.6788th %ile
Cover (support) kills1.0014th %ile
Grabs denying enemy cap0.004th %ile
Attacker score7.38th %ile
Defender score145.378th %ile
Movement (per game)
Dodges458.361st %ile
Wall dodges9.029th %ile
Jumps88.393rd %ile
Run distance49073686th %ile

vs Community
Frags56.0 vs 68.033rd %ile
Deaths64.0 vs 68.270th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Mesmerize
0-1 · 1 game
Anfractuous
1-0 · 1 game
Overflow
1-0 · 1 game